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War thunder vr
War thunder vr








war thunder vr
  1. WAR THUNDER VR PC
  2. WAR THUNDER VR OFFLINE
  3. WAR THUNDER VR SERIES

This is riduculus as monitor refresh rate must have nothing to do with HMD refresh rate, there's something really wrong here. If you have connection lags this must be seen as veicle with lag movement, not VR fram drop.Īnother evidece of broken refresh rate is if you set vsync as "Adaptive" you got the VR head set locked at 60HZ of the monitor (!!!)).

war thunder vr

Refresh rate in VR must be as costant as possible, or it can induce motion sickness and nausea. So something related to data trasmission and refresh rate of the VR head set is not correct. vr ' to be extreme ' ( Potier 1920 : 286 ) -nderonni- vr ' to thunder.

WAR THUNDER VR OFFLINE

NO noticeable Frame drop in OFFLINE mode, even I set tons of AI units, like 20 vs 20 aircrafts furballs, ground units etc etc. This frame drops are noticelabe ONLY in ONLINE match, I play only SIM, but are present also in AB a RB. I don't know if the problem is on the OpenXR itself, beeing a very new API system, but in WT I saw a LOT of frame drop, even when CPU and GPU render time are well under the reprojection limit (11,11 ms at 90Hz). The OpenXR implementation has many flaws. All of the important information and statistics on my flight were visible with a simple turn of the head and peering over at the right wing, which was preferable to having the front console being cluttered with gauges and information to read, but the text was difficult to read given the headset’s resolution.Yes, VR experience is unplayable since direct hit upgrade. A lower resolution for each eye meant that so much of the on-screen display was covered in jagged edges and some of the low resolution textures on the console can take away from the immersion. VR headsets still have a long ways to go in terms of visual fidelity.

WAR THUNDER VR PC

While the motion and animation both were on point, the visuals still leave something to be desired. Hello there, I am getting a PC setup again that can run WT. The technology, however, isn’t perfect quite yet. Being able to see the ground below whiz by while engaging in aerial dogfights was quite enjoyable and I was convinced that a VR headset would easily be the best way to experience War Thunder again in the future. Even with the vision obscured with a headset on, maneuvering the throttle and stick took no time at all to accustomed to.

WAR THUNDER VR SERIES

Mind you, much of my flying experience starts and ends with the Ace Combat series and the flight controllers that Namco brought out during the PS2/360 era. The big news at E3 2016 was that War Thunder VR is now compatible with the HTC Vive (the Oculus Rift was already supported) and Gaijin is also planning to support PlayStation VR.Įven with a headset on, my hands naturally moved to the HOTAS (Hands-On Throttle and Stick) configuration that Gaijin brought to demo the title in VR: a new HOTAS WARTHOG from Thrustmaster.

war thunder vr war thunder vr

Gaijin Entertainment has been showing off their VR build of War Thunder for quite some time now and I had the pleasure of finally strapping the headset on and hopping into one of the planes modeled for full-VR support. Games can finally feel like proper gaming experiences and less like guided setpieces. Virtual Reality technology has certainly come a long way since its early inception.










War thunder vr